Tag: transform
All items tagged transform (38).
done
ID:WORK-079Status:done0/9
Align Playlist Transform to Standard Structure
Priority:highComplexity:moderate
ID:WORK-060Status:done9/9
Annotate Rune Configs with Metadata Dimensions
Priority:highComplexity:moderateMilestone:v0.9.0
ID:WORK-111Status:done0/8
Replace hardcoded density contexts with configurable childDensity
Priority:highComplexity:simpleMilestone:v1.0.0
ID:WORK-050Status:done11/11
Converge plan site renderer with shared layout engine
Priority:highComplexity:complex
ID:WORK-063Status:done6/6
Density Dimension
Priority:highComplexity:moderateMilestone:v0.9.0
ID:WORK-088Status:done1/7
Extract shared utilities from @refrakt-md/svelte to @refrakt-md/transform
Priority:highComplexity:simpleMilestone:v1.0.0
ID:WORK-059Status:done7/7
Metadata Dimensions on StructureEntry
Priority:highComplexity:moderateMilestone:v0.9.0
ID:WORK-112Status:done0/10
Implement named slots with ordering for structure entries
Priority:highComplexity:moderateMilestone:v1.0.0
ID:WORK-037Status:done0/5
Define planLayout in @refrakt-md/transform
Priority:highComplexity:simple
ID:WORK-080Status:done0/8
Refactor Realm and Faction Transforms to Use Shared Utilities
Priority:highComplexity:moderate
ID:WORK-117Status:done7/7
Implement framework-agnostic extraction logic for component interface
Priority:highComplexity:moderateMilestone:v1.0.0
ID:WORK-064Status:done6/6
Section Anatomy Dimension
Priority:highComplexity:moderateMilestone:v0.9.0
ID:WORK-076Status:done0/7
Extract Shared Layout Meta Tag Utility
Priority:highComplexity:simple
ID:WORK-077Status:done0/7
Extract Shared Media Image Unwrap Utility
Priority:highComplexity:simple
ID:WORK-082Status:done0/14
Shared Split Layout CSS with Two-Mode Mobile Collapse
Priority:highComplexity:moderate
ID:WORK-110Status:done0/7
Add value mapping to modifier config
Priority:highComplexity:simpleMilestone:v1.0.0
ID:WORK-114Status:done0/11
Implement element projection (hide, group, relocate)
Priority:mediumComplexity:complexMilestone:v1.0.0
ID:WORK-065Status:done9/9
Interactive State Dimension
Priority:mediumComplexity:moderateMilestone:v0.9.0
ID:WORK-066Status:done5/5
Media Slots Dimension
Priority:mediumComplexity:simpleMilestone:v0.9.0
ID:WORK-141Status:done12/12
Split plan entity header into primary badges, title, secondary badges
Priority:mediumComplexity:moderate
ID:WORK-113Status:done0/8
Add repeated element generation to structure entries
Priority:mediumComplexity:moderateMilestone:v1.0.0
ID:WORK-078Status:done0/8
BEM Modifier Hygiene for Storytelling Runes
Priority:mediumComplexity:trivial
ID:WORK-069Status:done13/15
Universal Checklist Styling
Priority:mediumComplexity:moderateMilestone:v0.9.0
ID:WORK-070Status:done12/12
Universal Sequential Item Styling
Priority:mediumComplexity:moderateMilestone:v0.9.0
ID:WORK-081Status:done0/3
Consolidate Character Transform to Single Code Path
Priority:lowComplexity:trivial
ready
ID:WORK-094Status:ready0/13
Create @refrakt-md/vite plugin — Level 1 static transform
Priority:highComplexity:moderateMilestone:v1.0.0
ID:WORK-116Status:ready0/7
Update inspect and contracts tooling for structure slots features
Priority:mediumComplexity:moderateMilestone:v1.0.0
ID:WORK-115Status:ready0/7
Migrate community package postTransform uses to declarative config
Priority:mediumComplexity:moderateMilestone:v1.0.0